SINKY SUB

Your submarine floats. That's the whole problem.

Coming soon to the App Store iPhone · iOS 16+
The Sinky Sub title screen, a yellow submarine bobbing beneath the logo in a coral reef. Gameplay: the submarine threading a gap between two pink coral columns, score 5. The scores screen showing a best of 42 and tallies of copper, silver, gold and diamond medals.

One tap, one life

Everything rises. Your sub is permanently buoyant, so it climbs on its own and every tap fires the thrusters downward. Thread the gaps in the coral, stay off the cave roof, and see how far into the reef you get. There are no continues, no power-ups and no second chances — just the one score.

51 submarines to unlockten by score · thirty-nine by medal · two nobody tells you about

What makes it fair

Real hitboxes

Collision follows the drawn art, not a box around it. If you can see daylight through a gap, you fit through it. No run ends on something you didn't touch.

Medals, not luck

Copper through diamond, awarded every run that clears a tier rather than only on a personal best. A fiftieth copper still counts toward something.

Made from scratch

Every sprite, every sound effect and the whole soundtrack were written for this game. No stock art, no borrowed audio, no asset packs.

Plays anywhere

No account, no sign-in, no internet needed. Your progress follows your Apple Account, so a new phone doesn't cost you fifty-one submarines.

Get in touch

Found a bug, or got stuck on something? Write to support@sinkysub.com and a real person reads it.